Open thegamecracks opened 1 year ago
hey,
yes the system now uses your volumes settings. if the "earplugs in" is your map factor now, allowing you to customize the earplugs vol.
I see what you mean, and will apply a fix soon
should be resolved
I removed JSRS Sound Mod and it worked fine
Mission version
1.5.0b at 3f33f6ff5425040316201113dbba680fbba01a1e
Observed Behaviour
When removing earplugs, the mission does not restore my original game volume.
Potential Cause
It looks like the
fadeSound
command is being misused in fn_clientEarplugs.sqf since they are being given client setting values directly, even though fadeSound applies a scaling factor to those settings.https://github.com/auQuiksilver/Apex-Framework/blob/3f33f6ff5425040316201113dbba680fbba01a1e/Apex_framework.terrain/code/functions/fn_clientEarplugs.sqf#L19-L27
In my case,
getAudioOptionVolumes
returns 0.19 and 0.5 for effects and earplugs (map factor) respectively, explaining why removing earplugs didn't raise the volume.