aual1780 / OOP_FinalProject

OOAD Semester Project
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Add ammo type synchronization #21

Open aual1780 opened 3 years ago

aual1780 commented 3 years ago

When a controller cycles the primary ammo type, the ammo is managed by the game host.

Add feature so that the game host can send the name of the current ammo type back to the client.

Differentiate between loaded and next up

aual1780 commented 3 years ago

Sequence: Load ammo1 Cycle to Ammo2 Shoot Load

The gun will shoot ammo1 because it is already loaded

Then gun will then load ammo2 because it is the next selected type

aual1780 commented 3 years ago

Sequence: Load ammo1 Cycle to ammo2 Load Shoot

Gun shoots ammo2