Open issuebotaudinowho[bot] opened 1 year ago
Thinking for this one, as save files can be updated anywhere in code in a mod, a good solution could be to set a new boolean field in ModHeader called AffectSavedGame, and that screen is shown only if at least one mod is found with AffectSavedGame is true, after parsing through the list of all the mods that should be loaded.
Discord: Shitpost Sunkern#8311 <@292039958829727744>
Feature request: mods that don't affect the saved game should be able to skip this warning message