Closed issuebotaudinowho[bot] closed 5 months ago
The logic that calls Drop Map Item needs to gradually move from the source in the direction of dropping and check for valid tiles along the way. If they are stopped by impassable/void, they MUST stop short of dropping onto impassable/void.
Discord: mistressnebula#0 <@283213842056609803>
.....no. I'm done. This needs to stop.