GROUND:TeleportTo(GroundEntity ent, int x, int y, Dir8 direction, int height) says
<param name="direction">The direction to point the entity. Defaults to Dir8.None, which leaves it untouched.</param>
Except it does touch the direction, and it doing so bricks the whole graphics engine.
Discord: mistressnebula#0 <@283213842056609803>
GROUND:TeleportTo(GroundEntity ent, int x, int y, Dir8 direction, int height)
says<param name="direction">The direction to point the entity. Defaults to Dir8.None, which leaves it untouched.</param>
Except it does touch the direction, and it doing so bricks the whole graphics engine.