Closed issuebotaudinowho[bot] closed 4 days ago
This one requires re-architecting the way abilities are handled to be slot based rather than ID based. Making that change may also be disadvantageous in other ways, so this one may need to be let go.
Maybe not... We could add a slot value on Character initialization instead. The slot would be inferred by the ID of the ability, or randomized if the ability is not a valid one for the Pokémon's form. Then, on evolution, whe have these two cases to worry about:
This would require changes only in the evolution method, right?
PR https://github.com/RogueCollab/RogueEssence/pull/122 offers a solution
Discord: shitpost_sunkern#0 <@292039958829727744>
Bug: Pokémon whose middle stage has no Hidden Ability cannot evolve into the final stage with a Hidden Ability. According to Bulbapedia, it should be possible to evolve to the Hidden Ability
https://discord.com/channels/534207185333256223/575891034949812225/1232073074980032543