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I'm pretty sure I've seen a hatch first build. I've noticed that it almost
always goes pool first. I think pool first may just be better in most cases. If
you want quick lair tech units or upgrades, you need a quick pool to get a
quick lair. 1 hatch + 1 queen is more larva production than 2 hatch no queen.
And finally, I think the only reasons to get hatch first are reasons the
program doesn't consider, such as 2 fast queens for creep tumor or so the creep
from the 2nd hatch spreads in time to place early crawlers.
Original comment by Sketh...@hotmail.com
on 4 Nov 2010 at 6:31
But that isn't accurate, larva are produced at 1 every 10s, a queen spawn is 4
every 45s. That means larva is produced faster at 2 hatch. Also, if you go
hatch then pool you have the capability of getting 2 queens simultaneously as
soon as your pool is done if you time it right. So that would increase your
production capacity well beyond 1 queen 1 hatch. 14 / 15 Hatch, Pool, 1-2 D up
to 16, either get OL's or wait for second hatch thats 4 food for 2 queens +
minerals or train OL's for OL's + queens + more drone production.
Original comment by rpanu...@gmail.com
on 4 Nov 2010 at 12:26
This issue appears to be related to way points failing to clear. This is
likely to occur if a previous build specified zerglins and/or spawning pools in
a way point. The effect can sometimes be negated by changing the prior,
now-unwanted objectives to higher numbers than were previously used, running
the optimizer for a few seconds, changing the unwanted objectives back to zero,
and using the desired objective (2 bases).
Original comment by qwerty10...@gmail.com
on 5 Nov 2010 at 3:35
Your numbers are wrong. A hatch produces 1 larva every 15 seconds and a queen
spawns 4 every 40 seconds. 2 hatch generates .1333 larva per second, while 1
hatch 1 queen generates .1666 larva per second (assuming that you are
constantly using the larva).
The only reason to get two queens that early is for creep tumors, which the
program doesn't consider. 2 hatch 2 queen that early wouldn't help drone
production, it would actually hurt it. You don't have the economy to use all of
the larva produced by 2 hatch 2 queen and therefore the 150 minerals spent on
the 2nd queen would be better spent on 3 drones.
Original comment by Sketh...@hotmail.com
on 5 Nov 2010 at 9:48
Spawn larva takes 40 seconds to finish, and then pops one larva per half second
or so, and takes 45 seconds to generate the energy for the next spit.
I think a common misconception is that two bases immediately gives you more
economy. It only gives you more economy if you have more than 16 drones on
minerals.
uh... So. Is there a consensus on this yet?
Original comment by Frit...@gmail.com
on 6 Nov 2010 at 1:36
Just to add my comment to the mix: I believe it doesn't build hatch then
spawning pool as there is no economical incentive to do so. It will rarely go 2
hatch at all for anything unless it is a very larvae heavy build (like mass
ling) or a long term build where it will saturate the 1st base.
Original comment by kel.bolden@gmail.com
on 10 Nov 2010 at 2:55
I've watched games before where players will build a second hatchery before
getting a spawning pool, but it's rare.
Original comment by mike.angstadt
on 10 Nov 2010 at 3:28
While it may be natural for a player to go Spawining pool before Hatchery it
may not be the fastest build for their requirements. For example if a player
wished to see the fastest route to 40 drones and the algorithm determines
queens are not worth the cost, the spawning pool does not only seem out of
place but will slow down the build, this would probably be appropriate as
another option in the settings page.
Original comment by nafets...@gmail.com
on 16 Nov 2010 at 4:44
I think that it counts the Hatchery that you start with as one base. So, if
you enter "1" in the "Bases" box, it will consider that waypoint met because
you always start with one base. If you enter "2", then it correctly builds a
second Hatchery before a Spawning Pool.
Original comment by mike.angstadt
on 19 Nov 2010 at 9:43
But if you only specify 40 drones it seems to build a spawning pool regardless.
Or at least it did when I tried it. I'll retest sometime this weekend.
Original comment by nafets...@gmail.com
on 19 Nov 2010 at 9:52
Yeah that's happening for me too. I guess it determined that it's faster to
create the necessary tech to build Queens to get the extra larvae? It's giving
me a time of 5:34 with 40 Drones, 5 Overlords, 2 Queens, and 1 Spawning Pool
Original comment by mike.angstadt
on 19 Nov 2010 at 10:03
Greater than around 17 drones, you need queens or more hatches to keep up with
the larva count.
Original comment by Frit...@gmail.com
on 21 Nov 2010 at 9:41
Original issue reported on code.google.com by
rpanu...@gmail.com
on 3 Nov 2010 at 2:20