Open GoogleCodeExporter opened 8 years ago
Original comment by netpr...@gmail.com
on 3 Nov 2010 at 9:06
Original comment by Frit...@gmail.com
on 6 Nov 2010 at 1:37
Probably want to add number of larva to the list.
And maybe some way to keep second best build orders, or to rate build them,
based on the items on the list discussed above.
Example (sorry I don't remember the exact details):
I started some long simulations (I think 15 mutas, or something in that are) on
two different computers. On the second one, i forced a waypoint (queens, or
drones, not sure, but not too relevant.
After a couple of hours, the first machine produced a relatively low drone
build, that was about 3 seconds faster than the second. The second, however,
had like 10 more drones, 400 more mins, 300 more gas, 7 more larva.
Now this may not be a decent goal (maybe except on island maps), but in
realworld, i'm pretty sure most players would go for the 3 seconds slower
build, as it has huge economic benefits.
Also I understand that the simulation didn't run for too long for me, but it
would be nice to have not only the fastest rush to X, but also "fairly fast X,
with a decent economy".
Maybe a setting, like a slider, for the user to choose a bias for speed or econ.
Original comment by dan.luc...@gmail.com
on 10 Nov 2010 at 10:33
Issue 148 has been merged into this issue.
Original comment by netpr...@gmail.com
on 25 Nov 2010 at 6:37
Issue 210 has been merged into this issue.
Original comment by netpr...@gmail.com
on 17 Jul 2011 at 7:59
Issue 201 has been merged into this issue.
Original comment by netpr...@gmail.com
on 19 Jul 2011 at 7:11
Original issue reported on code.google.com by
thikket@gmail.com
on 3 Nov 2010 at 3:07