Closed GoogleCodeExporter closed 8 years ago
Confirmed
Original comment by azzur...@gmail.com
on 6 Nov 2010 at 3:29
I'd like to add that both 0.19 and 0.20 are actually ignoring waypoints
wholesale. Not just those with upgrades.
WP0: Spawning Pool, Deadline 3:00 ... Ignored, turns up after 3:00.
WP1: 1 Roach, 2 Bases, Deadline 4:00 ... Ignored, program does what it likes.
WP2: 4 Roaches, 3 Queens, Deadline 6:00 ... Output shows this as WP0 then
continues to the Goal.
Original comment by PixelC...@gmail.com
on 6 Nov 2010 at 6:03
If you delete your seeds file and retry, it will work correctly.
Original comment by AudioL...@gmail.com
on 8 Nov 2010 at 6:03
Issue 133 has been merged into this issue.
Original comment by AudioL...@gmail.com
on 8 Nov 2010 at 6:08
Um. how exactly does one find the seeds file? =S
Original comment by EKlip...@gmail.com
on 9 Nov 2010 at 7:29
They should be in a folder in the same directory as your
evolutionchamber-version-0020.jar file. Deleting my seed files had no effect.
Original comment by farseer....@gmail.com
on 9 Nov 2010 at 7:44
o.O I had it on the root of my flash drive so I didnt notice the etc folder
amid my other 100 folders or so lol. Yeah I stuck v0020 in its own directory
and left the etc folder behind and it fixed my lair tech problem.
Its now happily calculating its way to the fastest possible lair after going
12hatch, a build I'm particularly fond of ^^
Original comment by EKlip...@gmail.com
on 9 Nov 2010 at 9:51
Original comment by AudioL...@gmail.com
on 9 Nov 2010 at 1:13
Original issue reported on code.google.com by
farseer....@gmail.com
on 6 Nov 2010 at 10:36