This is perhaps more relevant to the future Protoss/Terran side of things, but
having a worker "value" - most likely specified in seconds - would be nice.
Having a build which takes 6 seconds longer but leaves you with 5 more workers
may be more desirable.
Alternatively, being able to specify a unit count and deadline, where it would
aim to build the required units by a given MM:SS with the fitness score based
on the worker count would be useful.
The main aim for the above would be for known timing pushes, e.g. defending
against a void rush. When optimizing a build against a specific rush you are
less concerned with building X units as fast as possible, and more interested
in building the best economy with X units out before MM:SS (when you know they
could be attacking).
Original issue reported on code.google.com by kel.bolden@gmail.com on 9 Nov 2010 at 2:26
Original issue reported on code.google.com by
kel.bolden@gmail.com
on 9 Nov 2010 at 2:26