Open GoogleCodeExporter opened 8 years ago
Can you clarify?
Original comment by mike.angstadt
on 10 Dec 2010 at 9:17
yeah, uhm. lets, say, that early game, you don't really care what you have just
as long as it's a lot. Like, my current 4v4 strat, is to make as many attacking
units as you can (with a decent econ) by 4 minutes. Meet somewhere, and just
sweep across the the enemy bases. But we want to know what sort of unit
compositions we can get by around 4 minutes.
Currently, i've been just putting numbers in the evo chamber, seeing what
happens, and I've come up with this so far: 3 roaches at 3:57, 3 banelings at
3:56 (for terran wall off, of course), 16 speedlings at 4:17.
So, I think it would be interesting to see what a genetic algorithm could come
up with for super early game stuff.
Original comment by Lt.Sego@gmail.com
on 10 Dec 2010 at 9:42
Original issue reported on code.google.com by
Lt.Sego@gmail.com
on 10 Dec 2010 at 5:28