Open GoogleCodeExporter opened 8 years ago
You're saying it produces 22 Bases, even though you're only asking it to make 7
Roaches and 1 Queen in 15 minutes? It seems to start out by creating a build
which contains too many Hatcheries, but it corrects itself quickly, at least
for me. What happens when you try running it again?
Original comment by mike.angstadt
on 10 Dec 2010 at 9:26
I tryed it two times. In any case I think it shuld be possible to limit max
number of bases.
Original comment by sergey...@gmail.com
on 11 Dec 2010 at 3:29
i just tried a build on version 26. the algorithm started to maximize bases as
i added time to try and get 3 roaches/4 mutas....
there should be a way to maximize bases... otherwise too much wasted processor
time
Original comment by sbea...@gmail.com
on 8 Feb 2011 at 2:50
for more info, adjusting the final time point results in more bases as the time
increased..... please add a base limit, would be nice to come up with some
more realistic game situations
Original comment by sbea...@gmail.com
on 8 Feb 2011 at 3:22
i'm trying to get 10 ultralisks and using two waypoints that should get some
early lings and some hydralisks. have over 11 million games played and it's
settled on having 12 bases (but only 3 extractors) and 3 spawning pools.
Original comment by ActnMovi...@gmail.com
on 27 Jul 2011 at 10:09
Comment#5 please provide the precise version you are using and the inputs for
waypoints and the final tab.
Thanks for reporting.
Original comment by netpr...@gmail.com
on 28 Jul 2011 at 9:10
0026 from the download page.
Wp1: 20 lings, metaboost
Wp2: 15 hyds, range boost
Final: 10 ultralisks, chitinous plating
Original comment by ActnMovi...@gmail.com
on 29 Jul 2011 at 3:25
Original issue reported on code.google.com by
sergey...@gmail.com
on 10 Dec 2010 at 5:48