Open GoogleCodeExporter opened 8 years ago
Original comment by Frit...@gmail.com
on 19 Oct 2010 at 9:56
This is actually two issues. Building double spawning pool, while it doesn't
make sense, isn't something we shouldn't allow the user to do. For instance,
triple-ups on evo chambers, spawning pools you may want double-ups for late
game cracklings...
Retarded, yes. But it could happen.
And triple-ups on a spawning pool make no sense, so taking that out as a
possibility.
Second issue is impossible to reach goals. That can be addressed later.
Original comment by Frit...@gmail.com
on 19 Oct 2010 at 11:49
Actually 200 zerglings means 100 food. But yes there is no supply cap
implemented :D
Original comment by azzur...@gmail.com
on 24 Oct 2010 at 1:32
Original issue reported on code.google.com by
netpr...@gmail.com
on 19 Oct 2010 at 12:00