Closed GoogleCodeExporter closed 8 years ago
When I do that it gets me 9 hatcheries and 180 drones by 14 minutes, so around
700k minerals seems realistic. (Mineral Patches don't mine out right now)
Original comment by azzur...@gmail.com
on 24 Oct 2010 at 1:25
In one base total minerals are 8x 1500 = 12000, which means for 700k minerals
you would have to exhaust 58 bases.
Original comment by Jussi.Pa...@gmail.com
on 24 Oct 2010 at 6:53
Taking into account only normal mineral bases.
It would be more than that since rich minerals/high yields only have 6 x 1500 =
9000 minerals.
(this assumes high yield fields are taken into account)
Original comment by jason.jo...@gmail.com
on 24 Oct 2010 at 3:47
Mineral field saturation is taken into account in 0017+, and I don't see why
minerals mined matters for a build order optimizer. Maybe for an AI that plays
the whole game for you, but...
Original comment by AudioL...@gmail.com
on 30 Oct 2010 at 4:40
[deleted comment]
Minerals mined matters since if the optimizer gets more minerals than its
really possible, it gets results impossible to undertake. But if saturation is
taken into account then the "defect" i reported is fixed.
Original comment by Jussi.Pa...@gmail.com
on 30 Oct 2010 at 5:54
Original issue reported on code.google.com by
Jussi.Pa...@gmail.com
on 24 Oct 2010 at 12:48