Closed GoogleCodeExporter closed 8 years ago
If you reduce the score for overlords in the appropriate EcFitness profile to
0.0 it will preference excess minerals over extra overlords.
Original comment by brad.han...@gmail.com
on 28 Oct 2010 at 10:51
I realize this, but that caused problems when overdrone was turned off.
I have been working on a new fitness profile for overdrone, but that seems
excessive. I do have a "proper" solution though, but I need to talk to lomilar
about implementing it.
Original comment by AudioL...@gmail.com
on 28 Oct 2010 at 10:54
[deleted comment]
I came across this problem when doing the simplest build in the zerg arsenal:
get 6 zerglings and metabolic boost. I have workers able to be pulled off of
gas and minimum pool supply set to 12, but im still getting 18/68 supply and
not a very optimal build. This is after only 500k games, but I wouldnt think
this build would take long to calculate (I could be wrong).
Is there any way you can tie the overlord production to the relative supply?
That way, when youre supply capped at 18/18 it doesnt make 3 overlords while
waiting for the supply cap to end.
Original comment by ghostof...@live.com
on 30 Oct 2010 at 12:59
It makes excess overlords because it reduces the fitness score for excess
minerals/gas and increases the score for overlords.
Original comment by AudioL...@gmail.com
on 30 Oct 2010 at 1:41
[deleted comment]
Issue 96 has been merged into this issue.
Original comment by AudioL...@gmail.com
on 30 Oct 2010 at 6:20
First of all, minerals and gas are GOOD things, and the more you have, the
better. The question is whether or not the resources are "in excess," which is
hard to quantify. Perhaps just giving a minor benefit for extra resources, but
a much larger benefit for military units would fix this problem. Overlords
should also give (highly) diminishing returns as you gain excess supply.
Original comment by kna...@gmail.com
on 2 Nov 2010 at 2:40
Dynamic overlord scoring was added in r85. It needs testing still.
Original comment by AudioL...@gmail.com
on 2 Nov 2010 at 2:27
Original issue reported on code.google.com by
AudioL...@gmail.com
on 27 Oct 2010 at 7:10