Closed steren closed 9 years ago
I manage to make it work by upgrading the THREE lib version to latest version (71) and changing these lines :
geometry.vertices.push( new THREE.Vertex ( new THREE.Vector3( 0, 0, -80000 )));
to
geometry.vertices.push( new THREE.Vector3( 0, 0, -80000 ) );
Also, to avoid warning, changing new THREE.PlaneGeometry
tonew THREE.PlaneBufferGeometry
Sorry for the late reply to this issue. Thanks very much for reporting it and thanks to Arthur for finding the cause of the error. I updated three.js version in the examples and it seems to be working now. I used r59 instead of the latest version, since there were some changes in how wireframes are rendered after r59.
http://auduno.github.io/headtrackr/examples/targets.html demo is not working on Chrome Version 42.0.2311.39 beta (64-bit)
Here is what the console is printing at the beginning: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_2) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/42.0.2311.39 Safari/537.36 | WebGL 1.0 (OpenGL ES 2.0 Chromium) | WebKit | WebKit WebGL | WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
In addition to a lot of warnings here is the error I get: Could not initialise shader VALIDATE_STATUS: false, gl error [1282]
The demo is running well on Firefox 36.0.1