auriamg / stk-code

The code base of supertuxkart
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No autorescue for humans #438

Open auriamg opened 10 years ago

auriamg commented 10 years ago

Humans know better when they want to be rescued, so leave angle/speed based rescue for AIs only. Getting autorescued can be frustrating, games are about scratching the paint without remorse.

With current code you get rescued when trying to do acrobatics (battle mode, discovering shortcuts, bumping around) or when you know that leaving the kart "auto stand up" is faster.

Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/t/ticket/549

auriamg commented 10 years ago

Author: mbjornstk no-autorescue.patch is the tested and working one. Negation was missing. Oops.

auriamg commented 10 years ago

Author: magned After discussion on IRC, some suggestions were made:

Disable auto-rescue completely for the Overworld and for 3 Strikes Battle. This is the most sensible thing to do since you are not time-bound and roaming freely is more important. Additionally, disabling auto-rescue for Expert races as well could be an option. The downside would be less consistency between difficulty modes, and someone moving up from Novice or Intermediate difficulty might not find that intuitive.

auriamg commented 10 years ago

Author: mbjornstk It could be an account/user option too, like keybindings.

auriamg commented 10 years ago

Author: hikerstk Postponing till 0.8.1. The most important points are handled now (battle mode, overworld).

I have the suspicion that sometimes rescue is triggered when it shouldn't be, i.e. something not entirely right with the angle computation, but whenever it was that I noticed it, I didn't investigate any further.

auriamg commented 10 years ago

Author: magned Further postponing till 0.8.2.