Closed auriamg closed 10 years ago
It's a bit harder than just add m_sound->stop() in one place. At least I don't see any easy way to do it.
The easiest workaround would be to use much shorter sound.
It's a bit harder than just add m_sound->stop() in one place. At least I don't see any easy way to do it.
The easiest workaround would be to use much shorter sound.