Add an attribute to textures which specifies the minimum speed a kart should have on that texture, overwriting any other speed limit. The advantage would be that it's easier to tune (speed would be independent of difficulty), and handle more corner cases (e.g. atm a kart that is hit by a parachute while on the zipper might still be too slow).
Also, atm speed caps do not apply while in air, perhaps certain slowdowns (e.g. parachute) should apply (->karts too slow, will be rescued).
Followup to #1099:
Add an attribute to textures which specifies the minimum speed a kart should have on that texture, overwriting any other speed limit. The advantage would be that it's easier to tune (speed would be independent of difficulty), and handle more corner cases (e.g. atm a kart that is hit by a parachute while on the zipper might still be too slow).
Also, atm speed caps do not apply while in air, perhaps certain slowdowns (e.g. parachute) should apply (->karts too slow, will be rescued).