Open THZthz opened 10 months ago
I write a simple program in c++ to quickly dive into Blaze. But the image I got is broken.
Here is how it looks like:
I guess something was wrong with the multi-threading, but I can't figure out why.
Further information:
Cmakelists:
Load vectorimage:
// static VectorImage g_vectorImage; g_vectorImage.Parse(reinterpret_cast<const uint8 *>(buffer), size);
Update image:
int fw, fh; glfwGetFramebufferSize(window, &fw, &fh); // Fill the window. g_image.UpdateSize({fw, fh}); g_image.ClearImage(); g_image.DrawImage(g_vectorImage, Matrix::Identity);
I use stbi_write_png to save the output:
// static DestinationImage<TileDescriptor_16x8> g_image; const int imgw = g_image.GetImageWidth(); const int imgh = g_image.GetImageHeight(); const uint8_t *data = g_image.GetImageData(); stbi_write_png("Tiger_out.png", imgw, imgh, 4, data, 4 * imgw);
@THZthz Which compiler and OS do you use?
gcc 13.1.0 windows
I write a simple program in c++ to quickly dive into Blaze. But the image I got is broken.
Here is how it looks like:
I guess something was wrong with the multi-threading, but I can't figure out why.
Further information:
Cmakelists:
Load vectorimage:
Update image:
I use stbi_write_png to save the output: