I get double vision when I try to read the widget screen and the sonar display using the HMD. I think they are too close to the player.
One possible solution is to scale up the sub, and everything else in the game, to compensate. This would mesh sizes, object speeds, distance constants, and physics forces. But I'm hoping there is a more elegant way to solve this.
I get double vision when I try to read the widget screen and the sonar display using the HMD. I think they are too close to the player.
One possible solution is to scale up the sub, and everything else in the game, to compensate. This would mesh sizes, object speeds, distance constants, and physics forces. But I'm hoping there is a more elegant way to solve this.