Now that we have a PlayerState class, the proper thing to do is to store the player ID there. This will likely help with some network troubleshooting issues as well (e.g., #88)
Removed "Player Index" from PlayerController class. Now that we store this in Player State, it's redundant. Also updated locations that use this.
Used Player Id in VRGameMode and also set it there when players log in (based off of array size, not self incrementing counter). Also removed SpawnCounter.
Now that we have a PlayerState class, the proper thing to do is to store the player ID there. This will likely help with some network troubleshooting issues as well (e.g., #88)