Closed plazia closed 8 years ago
So... it appears that google doesn't like me using their api. Consider the speak method deprecated. For now, use the synthesize method instead. It uses offline tts but it sounds a little crappier, more info here. As for your fps drops, I'm gonna need your system's specs.
I was able to whip up a quick fix, it uses a different web api and supports fewer languages, but I'll release it with that api for the time being while I work out a more long term solution.
I've narrowed it down. With your mod running my CPU temperatures are skyrocketing to around 80 - 90 C. Normally playing Minecraft they are around 60 - 67 C. Removing your mod seems to alleviate the problem. Something in your mod is placing an awful strain on the CPU it seems. Another user in the #rr3 channel on irc.esper.net (our Resonant Rise 3 modpack channel on IRC) also confirmed he noticed a perceptibly lower frame-rate.
My specifications are as follows
java -version java version "1.8.0_51"
Windows 7 Ultimate 64-bit SP1 Intel Core i5 3570K @ 4.4 GHz (Turbo) 16 GiB DDR3 GeForce GTX 660 Ti
Peripherals++-1.3.1 CollectiveFramework-1.0.0-121
It is pleasing to see you have found a fix for the speech API problem. I look forward to trying a new release when you get around to it.
Do you mind testing with just Collective Framework enabled?
Sorry for the late reply. Yesterday evening I tested with just Collective Framework installed on both client and server and it seemed to run fine (absent Peripherals++)
The minute I add Peripherals++ is when my CPU temp rockets up and frame-rates dive. Yesterday evening I tested with just Collective Framework installed on both client and server and it seemed to run fine (absent Peripherals++)
The minute I add Peripherals++ is when my CPU temp rockets up and frame-rates dive.
I was testing Peripherals++ and CollectiveFramework with a java profiler and I could find nothing out of the ordinary. Although you should know that forge isn't the most stable with java 1.8
Do you recommend reverting to and continuing testing with Java 1.7?
Java 8 should be alright, but lexmanos targets forge for specific compatibility with java 7. Really, I just have no idea why my mod is causing issues, so it may just be java.
updating to the marytts may not work for some because they can't access the website
It was never meant to be a permanent solution. I only did that to prevent everyone's builds from instantly breaking. Please use synthesize () until I redo the speak () function. On Aug 9, 2015 3:11 PM, "geogeo3" notifications@github.com wrote:
updating to the marytts may not work for some because they can't access the website
— Reply to this email directly or view it on GitHub https://github.com/austinv11/PeripheralsPlusPlus/issues/100#issuecomment-129226873 .
But literally no one uses the synthesize function so most things so there is no point in changing it. Lots of things will be broken still. This will be frustrating for many players.
The changed happened almost a month ago and no one has said anything about it breaking things.
If it is that big of an issue, you should be able to add '''speaker.speak = speaker.synthesize''' to your startup and it would work again.
I understand from what I read of the documentation that it uses the Google translate API.
Do I have to purchase a license from Google to use the API though because my speakers in Peripherals++ 1.3.1 are producing no speech.
I can put down a peripheral and do s = peripheral.wrap("left") the peripheral is on the left of the advanced computer then when I do s.speak("Hello there") nothing happens. I get an HTTP 503 error message in the ATLauncher console output though.
Is there a way of using alternative methods for text to speech? For example I have the wonderful IVONA TTS engines installed on my PC as speech providers.
I viewed the config file but couldn't see anywhere where I could select alternative methods.
Thanks in advance. Wonderful mod btw.
Also I'm not entirely sure what's causing it but my FPS drops significantly when adding only your mod. My overal performance seems to stutter. I could understand if it I had computers with lots of loops and what not going on but this is on a fresh world with no computers down. I simply add your mod to my modpack and I'm getting a serious negative impact on performance. Anyways I just thought I'd mention it to see if you or others have been experiencing similar things. Perhaps it's just me.
Peace.