[Description of the issue]
If an infected player is offline it breaks the code
Steps to Reproduce
[First step]
local bots = peripheral.wrap("top")
bots.setLabel("nano") -- what does this line do?
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do
local currId = bots.getInfectedEntity(id)
if currId.isPlayer() then
print(currId.getPlayerName())
end
end
2. [Second step]
run the program and it returns with a list of infected players
**Expected behavior:** [What was supposed to happen]
when the program runs it gives a list of the infected players
**Actual behavior:** [What actually happened]
when the program runs It gives a list of infected players UNLESS they are not unline then it says entity with an id (Player's UUID) cannot be interacted with and stops the program not finishing the list
**Stacktrace (if applicable):** [PASTEBIN or HASTEBIN link to the stacktrace. Do NOT copy and paste the log into the issue post itself.]
**Version affected:** [The version of Peripherals++ *and* Forge]
Peripherals++-1.3.6, fml 7.10.99.99
### Additional Information
[Any other information that may be able to help me with the problem]
I would suggest implementing something like .isInteractable() to check if the id is interactable and return with a true/false so I could do something like:
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do
local currId = bots.getInfectedEntity(id)
if currId.isPlayer() and currId.isInteractable() then
print(currId.getPlayerName())
Description
[Description of the issue] If an infected player is offline it breaks the code
Steps to Reproduce
for _, id in --[[i]]pairs(bots.getInfectedEntities()) do local currId = bots.getInfectedEntity(id)
if currId.isPlayer() then print(currId.getPlayerName()) end end