Seed A finds 5 triforce pieces, switches to Seed B
Seed B receives 5 triforce pieces one at a time, finds 5 more, switches to Seed C
Seed C receives 10 triforce pieces one at a time, rinse and repeat
I asked around, and in actual multiworld TH, when a seed finds a piece, the other seeds just update the counter. While this may not technically be a bug, it can get monotonous after a while, especially with the 100-seed, 6000-piece monstrosity I plan on doing at some point (and have been using to test this). :P
The scenario goes as follows:
I asked around, and in actual multiworld TH, when a seed finds a piece, the other seeds just update the counter. While this may not technically be a bug, it can get monotonous after a while, especially with the 100-seed, 6000-piece monstrosity I plan on doing at some point (and have been using to test this). :P