Replaces MMX6 logic to watch the damage counter that the game keeps for the end-of-level screen instead of the health counter.
This counter conveniently does not count acid rain, but does count deaths like pits and crushing.
Disclaimer: I have only done cursory testing in the first couple of stages
Replaces MMX6 logic to watch the damage counter that the game keeps for the end-of-level screen instead of the health counter. This counter conveniently does not count acid rain, but does count deaths like pits and crushing.
Disclaimer: I have only done cursory testing in the first couple of stages