Adds support for the Zero Project hack (4.4) for MMX3
It was already somewhat working before, but Zero has a higher maximum health stored elsewhere in memory, which often makes generic_swap think the health value is invalid. Switching between X and Zero would also cause false-positive swaps if one of them has less health than the other, so I used a different way to detect damage.
Adds support for the Zero Project hack (4.4) for MMX3
It was already somewhat working before, but Zero has a higher maximum health stored elsewhere in memory, which often makes
generic_swap
think the health value is invalid. Switching between X and Zero would also cause false-positive swaps if one of them has less health than the other, so I used a different way to detect damage.