MaterialXView relies on hardware support for sRGB buffer for output color transformation.
On configurations which are using software support for OpenGL this may not be available.
An alternative such as a shader based output transform is desired.
The shader based approach can be extended to unit tests using the OpenGL GLSL renderer.
MaterialXView relies on hardware support for sRGB buffer for output color transformation. On configurations which are using software support for OpenGL this may not be available. An alternative such as a shader based output transform is desired.
The shader based approach can be extended to unit tests using the OpenGL GLSL renderer.