Base HLSL for DX11 as generally reusable code snippets. This can be a pre-process. (in-progress)
Base HLSL generator fragment support. Would be good to generalize the GLSL. Would support same stages for now (vtx, pixel shader fragments)
Basic DX11 device bootstrap + infrastructure must be provided for unit testiing. Partial driver to generalize MaterialXView rendering (separate issue).
Whole Effects wrapper code generation
FX file generation. Some variant of OGSFX which can also be generalized.
Priority Requirements:
Base HLSL for DX11 as generally reusable code snippets. This can be a pre-process. (in-progress)
Base HLSL generator fragment support. Would be good to generalize the GLSL. Would support same stages for now (vtx, pixel shader fragments)
Basic DX11 device bootstrap + infrastructure must be provided for unit testiing. Partial driver to generalize MaterialXView rendering (separate issue).
Whole Effects wrapper code generation FX file generation. Some variant of OGSFX which can also be generalized.