We want the player to drive to a destination, if possible not the same every time to add some replayability.
How
The Destination Picker chooses, between different Destination, the one which will be activated. Once activated a big mesh (which is representing the Big Giggle) will appear at the destination point.
Once the player enter the Big Giggle's collider, it will fire a win event in the GameManager.
You can hook any method, UI or action to the event PlayerWon in the GameManager.
Why
We want the player to drive to a destination, if possible not the same every time to add some replayability.
How
The Destination Picker chooses, between different Destination, the one which will be activated. Once activated a big mesh (which is representing the Big Giggle) will appear at the destination point.
Once the player enter the Big Giggle's collider, it will fire a win event in the GameManager.
You can hook any method, UI or action to the event
PlayerWon
in the GameManager.Test
https://github.com/Jontahan/GGJ24/assets/47249380/167b3400-7629-45ce-ab5d-b7021cdf7d19