Open jeffa5 opened 3 years ago
Since there seems to be quite a large difference between the js and rust output here I'm thinking we have ourselves a bug...
It's possible they are just using different compression levels or algorithms for deflate. I reckon we could safely bump the number up to 200 if that makes the test more robust.
This is giving occasional errors in the rust/wasm tests as it seems to sometimes be ~101/102.