Open mozhoku opened 4 months ago
Here is my planned diagram for this PR. I will be updating this as I progress.
---
config:
title: Simulator Launch Process
---
flowchart LR
subgraph LoadVehicleBundle
direction LR
vhclA[/"Add new bundle"/]
vhclB{"Select Vehicle Bundle"}
vhclA --> vhclB
end
subgraph LoadURDF["LoadURDF"]
direction LR
urdfA[/"Add new URDF"/]
urdfB{"Select URDF File"}
urdfA --> urdfB
end
subgraph EgoSetup["EgoSetup"]
LoadVehicleBundle
LoadURDF
egoA["Prepare Ego Prefab"]
vhclB --> egoA
urdfB --> egoA
end
subgraph LoadEnvironmentBundle
direction LR
EnvA[/"Add new bundle"/]
EnvB{"Select Environment Bundle"}
EnvA --> EnvB
end
subgraph AddNewSpawnPoint
direction LR
newSpwnA{Coordinate System?}
newSpwnB(MGRS)
newSpwnC(UnityXYZ)
newSpwnD(Lat-Long)
newSpwnE[/Enter Coords/]
newSpwnF[Add to the User Spawn Points]
newSpwnA --> newSpwnB & newSpwnC & newSpwnD --> newSpwnE --> newSpwnF
end
subgraph EnvironmentSetup
direction LR
LoadEnvironmentBundle
AddNewSpawnPoint
LoadEnvA{Spawn Position?}
LoadEnvB(Built-in Spawn Points)
LoadEnvC(User Set Spawn Points)
LoadEnvD["Prepare Environment Prefab"]
EnvB --> LoadEnvA --> LoadEnvB & LoadEnvC & newSpwnA
newSpwnF --> LoadEnvC
LoadEnvB & LoadEnvC --> LoadEnvD
end
subgraph Graphics
direction LR
grphcsA[/"Graphic Settings"/]
grphcsB(Load from last session)
grphcsB --> grphcsA
end
subgraph SimParameters
simParamsA[/"Sim Parameters"/]
end
subgraph Configuration
direction LR
EgoSetup
EnvironmentSetup
SimParameters
confA(Create Simulation Configuration)
confB[/ Name the configuration/]
LoadEnvD & egoA & simParamsA --> confA
confA --> confB
end
subgraph SimulationConfiguration
direction LR
Configuration
SimConfA["Save Config"]
SimConfB["Load Config"]
SimConfA --> SimConfB
confB --> SimConfA
end
SimLaunchA["Simulator Launch"]
SimLaunchB("Simulator Setup Scene")
StartSim["Start Simulation"]
SimLaunchA --> SimLaunchB
SimLaunchB --> LoadVehicleBundle & LoadURDF & LoadEnvironmentBundle & SimConfB
SimLaunchB --> simParamsA
SimLaunchB --> grphcsA
SimConfB --> StartSim
grphcsA --> StartSim
Currently the sensor kit is coupled with the vehicle that it is used with. If you were to add a new sensor to the kit you would have to open up the Unity editor and update the vehicle prefab...
We can import the sensor configuration directly to our simulation. When we want to change something in the sensor kit, we just update the sensor kit file that is used by the simulator.