Open mozhoku opened 4 months ago
Hi. Since yesterday i have the same behaviour.
mentioned here: https://autowarefoundation.github.io/AWSIM-Labs/pr-90/DeveloperGuide/TroubleShooting/
(Windows) Built-binary or Unity Editor freeze when simulation started
Unity project play mode and starting of the build results in freeze....
i also:
The Unity projects and builds worked for me the last 3 weeks on daily use. This behaviour started yesterday on my side.
Other Unity projects and builds are not effected. Only all old awsim and new awsim labs build and projects. When i copy this .exe to another PC it works again.
The Unity Editor and Player Logs (Dev builds) does not provide any information. Probably because there is only a freeze after startup. You have to kill Editor and Builds in the Task Manager.
AWSIM Labs Player.log
Mono path[0] = 'C:/Unity/Build_2022_3_36/AWSIM Labs_Data/Managed' Mono config path = 'C:/Unity/Build_2022_3_36/MonoBleedingEdge/etc' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialize engine version: 2022.3.36f1 (95a4219250e5) [Subsystems] Discovering subsystems at path C:/Unity/Build_2022_3_36/AWSIM Labs_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 d3d12: loaded! Direct3D: Version: Direct3D 12 [level 12.1] Renderer: NVIDIA GeForce RTX 4090 Laptop GPU (ID=0x2717) Vendor: NVIDIA VRAM: 16050 MB App VRAM Budget: 15282 MB Driver: 32.0.15.5599 Begin MonoManager ReloadAssembly
I had to format my PC last week. Didn't get this problem with the new installation yet.
This problem occurs in my PC while it works without any problem in other computers at home. And it only happens in awsimLabs, my other Unity projects are unaffected.
@sasa42 shares the same issue with me.
Things we've tried with @xmfcx :
This log is same with the other working PC
Player Log: