We are considering adding functionality to simulate NPC behavior using the prediction module in Autoware. Currently, in AWSIM, NPCs only follow predefined routes with no randomness or reproduction of real-world movements. The prediction module in Autoware is expected to improve in accuracy by incorporating data-driven approaches, such as machine learning, in the future. Moreover, as this module leverages predictions learned from real-world behavior, NPCs will exhibit more realistic and valid movements. This functionality has also been proposed in Waymax.
We are considering adding functionality to simulate NPC behavior using the prediction module in Autoware. Currently, in AWSIM, NPCs only follow predefined routes with no randomness or reproduction of real-world movements. The prediction module in Autoware is expected to improve in accuracy by incorporating data-driven approaches, such as machine learning, in the future. Moreover, as this module leverages predictions learned from real-world behavior, NPCs will exhibit more realistic and valid movements. This functionality has also been proposed in Waymax.