Closed Chick3nBoy closed 2 years ago
Has to do with hasMoved() function in Coordinator.cs not working as intended. This causes the function that updates sprites, SpriteUpdate(), not to update the sprites at all. Therefore, hasMoved cannot depend on this implementation of allMovementsComplete() and checkedMove.
Instead, checkedMove should likely be turned to false after the timer allows movement again and an input is made by the player.