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Food-boy-saves-the-kitchen
Orbital project 2022
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GDG playtest review 2
#74
Open
autumn-sonata
opened
2 years ago
autumn-sonata
commented
2 years ago
Design changes:
1st level needs to be more intuitive (a 0th level?)
Must explicitly say win condition cannot include those in the win tile
Some instruction manual that is easy to access from any level
Define what a tile is
Specify what heavy actually is properly
Text cutoff in the first hot/cold level
Definitions need to be clearer
Heavy objects need a visual indicator
Put level number when playing levels
When Esc -> level select, make it such that it returns to the same screen as where the level was placed
Show visual indicator of where winning config is found
Bugs:
Hot cold collide leads to delete on tile, check Pushobstaclemanager
Cut may still move once after being cut
autumn-sonata
commented
2 years ago
Heavy and player to be dynamically recorded at the side
Cooked sprite for cut and non-cut
Design changes:
Bugs: