Closed rherriman closed 9 months ago
This branch should now have feature parity with main, and all the old (non-resource fork related) functions have been removed from Resource.h.
Audio code updates were more disruptive than I expected but I seem to have smoothed out the initial kinks, which ultimately resulted in a nicer and potentially speedier design.
Memory usage appears to be on par with main, potentially even a tiny bit lower.
These changes also allow level sets to include audio and hull resources from other sets, which was previously not yet possible in main.
This seems to work perfectly for loading/storing manifests, default.avarascript files, HULL resources (though I still need to implement/call
AssetManager::ReviewPriorities
for those...), and BSP files. Still need to implement sound loading and preprocessing (combining sample data and sample header data) and related updates to CSoundHub.