when I test this example on my compute, I get the following error:
2023-03-24 16:22:16,651 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.STOPPED
2023-03-24 16:22:16,651 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.STOPPED
2023-03-24 16:22:16,671 | avatar.targets.GDBTarget0.INFO | Connected to Target
2023-03-24 16:22:16,681 | avatar.CRITICAL | No Memory range specified at 0x400008
Hello World!2023-03-24 16:22:16,701 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.RUNNING
2023-03-24 16:22:16,702 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.RUNNING
2023-03-24 16:22:16,701 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.EXITED
2023-03-24 16:22:16,702 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.EXITED
when I test this example on my compute, I get the following error:
2023-03-24 16:22:16,651 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.STOPPED 2023-03-24 16:22:16,651 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.STOPPED 2023-03-24 16:22:16,671 | avatar.targets.GDBTarget0.INFO | Connected to Target 2023-03-24 16:22:16,681 | avatar.CRITICAL | No Memory range specified at 0x400008 Hello World!2023-03-24 16:22:16,701 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.RUNNING 2023-03-24 16:22:16,702 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.RUNNING 2023-03-24 16:22:16,701 | avatar.targets.GDBTarget0.INFO | State changed to TargetStates.EXITED 2023-03-24 16:22:16,702 | avatar.INFO | Received state update of target GDBTarget0 to TargetStates.EXITED
please tell me what should I do?