avaxman / Directional

A library for Directional Field Synthesis, Design, and Processing.
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Quad remeshing (Handling with non-manifold meshes) #48

Closed fire closed 3 years ago

fire commented 3 years ago

Can you suggest solution or readings for dealing with non manifold meshes that I can then make manifold and submit to directional?

The goal is quad re-meshing game characters that were originally triangulated with the constraint that the bending would be aesthetically pleasing and the result can be subdivided.

Edited:

The goal is to handle:

  1. vertices
  2. indices
  3. normals (per vertex and per tangent)
  4. uvs
  5. bones
  6. weights
avaxman commented 3 years ago

If I understand correctly, you want an animation-friendly quadrangulation? that is a problem not solved by research, AFAIK. I have students working on relevant things. In the meantime, you can check https://cims.nyu.edu/gcl/papers/animation-aware-quadrangulation-2013.pdf and follow-up papers.