Closed fire closed 3 years ago
If I understand correctly, you want an animation-friendly quadrangulation? that is a problem not solved by research, AFAIK. I have students working on relevant things. In the meantime, you can check https://cims.nyu.edu/gcl/papers/animation-aware-quadrangulation-2013.pdf and follow-up papers.
Can you suggest solution or readings for dealing with non manifold meshes that I can then make manifold and submit to directional?
The goal is quad re-meshing game characters that were originally triangulated with the constraint that the bending would be aesthetically pleasing and the result can be subdivided.
Edited:
The goal is to handle: