Open SSulytank opened 1 year ago
If you're compiling ULTRANET on the main branch and check the compiled files (assuming you know how to do that), you can just drag & drop every DLL (excluding ULTRANET.Client.dll) into (hopefully legal) {Steam}/steamapps/common/ULTRAKILL/BepInEx/plugins/ULTRANET and ULTRANET.Client.dll into {Steam}/steamapps/common/ULTRAKILL/BepInEx/UMM Mods/ULTRANET
oh, thanks
I don't want to bother you but I don't know how to check the compiled files, i'm sorry.
Do you have an IDE like Visual Studio Community (free) or JetBrains Rider (paid) set up?
yes i have Visual Studio
Then you can simply download the Source Code, open ULTRANET.sln in Visual Studio, link the corresponding libraries from your ULTRAKILL Installation and from ULTRANET/Libraries (Tip: ULTRANET/Libraries/ULTRAKILL/Libraries.txt file tells you what you need to import from ULTRAKILL) and you should be ready to build
Thanks I realy appreciate your help.
Load all DotNetty, Microsoft, ULTRANET.Core and System libraries into BepInEx/plugins/ULTRANET