avetharun / OriginalFur

Origin mod extension to add visual effects to the player's model for each type of origin
The Unlicense
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(question) can i add origins to list of affected origins myself? #17

Open Frey4SH opened 3 weeks ago

Frey4SH commented 3 weeks ago

basically i want to the the elemental alignment origins and make them have the same furs as the default origins they're based off of how elemental alignment works is it adds another origin layer for elements and if you pick a base origin and an element it changes the base origin into a version matching the element (so water + avian switches avian to duckling, earth + arachnid = cave arachnid, ect) and that seems to make the origin not recognized by origin furs, so i was wondering if there was a way to make it see the elemental alignment origins as well and add the same effects

avetharun commented 3 weeks ago

You would need to modify the way the furs work internally

avetharun commented 3 weeks ago

So unless the origins are seperate (ie, avian origin + water element) you would need to handle this case-by-case

Frey4SH commented 3 weeks ago

You would need to modify the way the furs work internally

i was assuming that, probably a bit out of what i can do myself unfortunately but might try and learn later

So unless the origins are seperate (ie, avian origin + water element) you would need to handle this case-by-case

they are technically separate but having both will cause the origin to switch, so you'd select "A on origin layer and B on element layer" and it'll automatically go to "C on origin layer and B on element layer" and only the "A" is recognized by furs, if that makes sense

avetharun commented 3 weeks ago

What I meant to say was that it would have both furs displayed: furs/avian.json furs/elementalorigins.water.json But not furs/avian_with_water.json

(*unless something changed with an update I did)

On Fri, Aug 23, 2024, 2:00 PM birb @.***> wrote:

You would need to modify the way the furs work internally

i was assuming that, probably a bit out of what i can do myself unfortunately but might try and learn later

So unless the origins are seperate (ie, avian origin + water element) you would need to handle this case-by-case

they are technically separate but having both will cause the origin to switch, so you'd select "A on origin layer and B on element layer" and it'll automatically go to "C on origin layer and B on element layer" and only the "A" is recognized by furs, if that makes sense

— Reply to this email directly, view it on GitHub https://github.com/avetharun/OriginalFur/issues/17#issuecomment-2307803590, or unsubscribe https://github.com/notifications/unsubscribe-auth/ATFET7C4DBAJY3FK5PM2OX3ZS6PGJAVCNFSM6AAAAABNAXLL76VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMBXHAYDGNJZGA . You are receiving this because you commented.Message ID: @.***>

Frey4SH commented 3 weeks ago

oh no, i just wanna make the avian origins have the avian fur kinda thing, not making new ones for each element basically just because i think the arachnid eyes look really cool and i wanted to have them while using cave arachnid (the earth arachnid) but since they're different origins (arachnid and earth_arachnid) it doesn't work

Frey4SH commented 3 weeks ago

here's a video to show how elemental alignment works, since i think it's relevant and would be helpful https://github.com/user-attachments/assets/2d3ae95f-fc17-4750-814e-13112a6ef1a6 (sorry about quality, not that great at getting things under 25mb for discord, let alone 10mb for here)