avivace / ror2-server

Host your own Risk of Rain 2 dedicated server. No technical skills required. Runs everywhere.
https://hub.docker.com/r/avivace/ror2server
GNU General Public License v3.0
169 stars 29 forks source link

Client unable to connect to running server #5

Closed Fynf closed 4 years ago

Fynf commented 4 years ago

On a DigitalOcean Droplet running with Debian 10 no connection can be established.

After installing Docker and running the command in the readME, the server seemingly starts, but a RoR2 client is unable to connect.

Server-Logs:

$ sudo docker run avivace/ror2server:0.1 -p 27015:27015/udp
Unable to find image 'avivace/ror2server:0.1' locally
0.1: Pulling from avivace/ror2server
bc51dd8edc1b: Pull complete
c327e59ca3bb: Pull complete
a50aea9e7738: Pull complete
054a9de149c6: Pull complete
Digest: sha256:ba9aeb4edaee81c94cf30cc4322325ca0ba9a897e665354964e226ff071156b0
Status: Downloaded newer image for avivace/ror2server:0.1
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[  0%] Checking for available update...
[----] Downloading update (0 of 51248 KB)...
[  0%] Downloading update (2955 of 51248 KB)...
[  5%] Downloading update (6216 of 51248 KB)...
[ 12%] Downloading update (8663 of 51248 KB)...
[ 16%] Downloading update (11152 of 51248 KB)...
[ 21%] Downloading update (13897 of 51248 KB)...
[ 27%] Downloading update (16373 of 51248 KB)...
[ 31%] Downloading update (18876 of 51248 KB)...
[ 36%] Downloading update (21364 of 51248 KB)...
[ 41%] Downloading update (23867 of 51248 KB)...
[ 46%] Downloading update (26355 of 51248 KB)...
[ 51%] Downloading update (29068 of 51248 KB)...
[ 56%] Downloading update (31136 of 51248 KB)...
[ 60%] Downloading update (32376 of 51248 KB)...
[ 63%] Downloading update (33742 of 51248 KB)...
[ 65%] Downloading update (34989 of 51248 KB)...
[ 68%] Downloading update (36234 of 51248 KB)...
[ 70%] Downloading update (37475 of 51248 KB)...
[ 73%] Downloading update (38840 of 51248 KB)...
[ 75%] Downloading update (40084 of 51248 KB)...
[ 78%] Downloading update (41329 of 51248 KB)...
[ 80%] Downloading update (42578 of 51248 KB)...
[ 83%] Downloading update (43958 of 51248 KB)...
[ 85%] Downloading update (45204 of 51248 KB)...
[ 88%] Downloading update (46453 of 51248 KB)...
[ 90%] Downloading update (47697 of 51248 KB)...
[ 93%] Downloading update (49065 of 51248 KB)...
[ 95%] Downloading update (50331 of 51248 KB)...
[ 98%] Downloading update (51248 of 51248 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching...
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 7 items discarded.
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Download complete.
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 3 items discarded.
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...Warning: failed to init SDL thread priority manager: SDL not found
OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
"@sSteamCmdForcePlatformType" = "windows"
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x11) preallocating, progress: 99.07 (2716896621 / 2742306711)
 Update state (0x61) downloading, progress: 5.40 (148151775 / 2742306711)
 Update state (0x61) downloading, progress: 6.49 (177858515 / 2742306711)
 Update state (0x61) downloading, progress: 8.60 (235945651 / 2742306711)
 Update state (0x61) downloading, progress: 11.24 (308206699 / 2742306711)
 Update state (0x61) downloading, progress: 14.30 (392168579 / 2742306711)
 Update state (0x61) downloading, progress: 16.67 (457177211 / 2742306711)
 Update state (0x61) downloading, progress: 20.38 (558915431 / 2742306711)
 Update state (0x61) downloading, progress: 24.08 (660375975 / 2742306711)
 Update state (0x61) downloading, progress: 27.09 (742822719 / 2742306711)
 Update state (0x61) downloading, progress: 30.35 (832349411 / 2742306711)
 Update state (0x61) downloading, progress: 34.79 (953984607 / 2742306711)
 Update state (0x61) downloading, progress: 37.39 (1025430106 / 2742306711)
 Update state (0x61) downloading, progress: 39.44 (1081518970 / 2742306711)
 Update state (0x61) downloading, progress: 40.82 (1119372140 / 2742306711)
 Update state (0x61) downloading, progress: 41.64 (1141845415 / 2742306711)
 Update state (0x61) downloading, progress: 42.31 (1160314803 / 2742306711)
 Update state (0x61) downloading, progress: 43.05 (1180610667 / 2742306711)
 Update state (0x61) downloading, progress: 43.72 (1198843255 / 2742306711)
 Update state (0x61) downloading, progress: 44.44 (1218546937 / 2742306711)
 Update state (0x61) downloading, progress: 45.13 (1237595061 / 2742306711)
 Update state (0x61) downloading, progress: 45.82 (1256469429 / 2742306711)
 Update state (0x61) downloading, progress: 46.49 (1275028144 / 2742306711)
 Update state (0x61) downloading, progress: 47.21 (1294520845 / 2742306711)
 Update state (0x61) downloading, progress: 47.88 (1313105558 / 2742306711)
 Update state (0x61) downloading, progress: 48.67 (1334728329 / 2742306711)
 Update state (0x61) downloading, progress: 50.34 (1380441443 / 2742306711)
 Update state (0x61) downloading, progress: 52.31 (1434579734 / 2742306711)
 Update state (0x61) downloading, progress: 53.76 (1474331651 / 2742306711)
 Update state (0x61) downloading, progress: 54.64 (1498335821 / 2742306711)
 Update state (0x61) downloading, progress: 55.33 (1517203207 / 2742306711)
 Update state (0x61) downloading, progress: 55.98 (1535254990 / 2742306711)
 Update state (0x61) downloading, progress: 56.67 (1554184631 / 2742306711)
 Update state (0x61) downloading, progress: 57.36 (1573100863 / 2742306711)
 Update state (0x61) downloading, progress: 58.06 (1592200021 / 2742306711)
 Update state (0x61) downloading, progress: 58.77 (1611680924 / 2742306711)
 Update state (0x61) downloading, progress: 59.49 (1631470047 / 2742306711)
 Update state (0x61) downloading, progress: 67.72 (1856985807 / 2742306711)
 Update state (0x61) downloading, progress: 77.66 (2129593107 / 2742306711)
 Update state (0x101) committing, progress: 0.00 (0 / 2742306711)
Success! App '1180760' fully installed.
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 2 items discarded.
wine: created the configuration directory '/home/steam/.wine'
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0012:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0012:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0012:err:ole:get_local_server_stream Failed: 80004002
0010:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0010:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
0014:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0014:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
0014:err:ole:apartment_createwindowifneeded CreateWindow failed with error 183
0014:err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0014:err:ole:apartment_createwindowifneeded CreateWindow failed with error 14007
0014:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x800736b7
0014:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 800736b7
0014:err:ole:get_local_server_stream Failed: 800736b7
000b:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
000b:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
0016:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0016:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
0018:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0018:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
Could not load wine-gecko. HTML rendering will be disabled.
0029:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0029:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
002b:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
002b:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/home/steam/.wine' has been updated.
002f:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
002f:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
Let's wait :)
ecoci qui
Mono path[0] = 'Z:/home/steam/ror2-dedicated/Risk of Rain 2_Data/Managed'
Mono config path = 'Z:/home/steam/ror2-dedicated/MonoBleedingEdge/etc'
002f:fixme:win:EnumDisplayDevicesW ((null),0,0x22f220,0x00000000), stub!
002f:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x22f220,0x00000000), stub!
002f:fixme:win:EnumDisplayDevicesW ((null),1,0x22f220,0x00000000), stub!
Initialize engine version: 2018.4.18f1 (61fce66342ad)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.810 seconds
WARNING: Shader Unsupported: 'Hopoo Games/FX/Cloud Intersection Remap' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hopoo Games/FX/Cloud Intersection Remap' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hopoo Games/FX/Cloud Intersection Remap' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARDADD' has no vertex shader
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - All passes removed
WARNING: Shader Unsupported: 'Hopoo Games/FX/Cloud Remap' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hopoo Games/FX/Cloud Remap' - All passes removed
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 1.986800 ms
Network message MsgType.Highest + 22 is unregistered.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

002f:fixme:wbemprox:client_security_SetBlanket 0x7f84bfbd90d0, 0x13ace0f0, 10, 0, (null), 3, 3, (nil), 0x00000000
002f:fixme:wbemprox:client_security_Release 0x7f84bfbd90d0
002f:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
002f:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
Fallback handler could not load library Z:/home/steam/ror2-dedicated/Risk of Rain 2_Data/Mono/data-0000000013C68170.dll
Fallback handler could not load library Z:/home/steam/ror2-dedicated/Risk of Rain 2_Data/Mono/data-0000000013CB1D90.dll
Fallback handler could not load library Z:/home/steam/ror2-dedicated/Risk of Rain 2_Data/Mono/data-00000000080D0030.dll
002f:fixme:win:RegisterDeviceNotificationW (hwnd=0x20044, filter=0x13ce61f0,flags=0x00000000) returns a fake device notification handle!
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
002f:fixme:bthpropscpl:BluetoothFindFirstDevice (0x22d320 0x13d10e00): stub!
Searching for compatible XInput library...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

002f:fixme:xinput:XInputGetState (index 255, state 0x2bb7c50) Stub!
002f:fixme:xinput:XInputGetStateEx (index 255, state 0x22d740) Stub!
Found Xinput1_4.dll.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

002f:fixme:console:AttachConsole stub ffffffff
Bloom: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting current language to "en"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

002f:fixme:ntdll:NtQueryTimerResolution (0x22e118,0x22e110,0x22e108), stub!
arg[0]="Z:\home\steam\ror2-dedicated\Risk of Rain 2.exe"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ArtifactCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: BodyCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: BuffCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unregistered buff CrocoRegen!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unregistered buff MercExpose!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unregistered buff BodyArmor!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: CostTypeCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: GameEndingCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EffectCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error registering effect "DroneFlamethrowerEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error registering effect "FireMeatBallPool (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error registering effect "LunarWispTrackingBombExp_Prf (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error registering effect "LunarWispMinigunChargeUp (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error registering effect "SiphonTetherHealing (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EliteCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EquipmentCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: FileIoIndicatorManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: AllPlayersTrigger

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: DebugOverlay

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: GenericPickupController

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: NetworkUIPromptController

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: PickupDropletController

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: RunArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ItemCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: Language

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Found icon.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting current language to "en"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: MasterCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: MusicTrackCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: PickupCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: PickupTransmutationManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ProjectileCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: RuleCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SceneCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'CalmWater/Calm Water [DX11] [Double Sided]': fallback shader 'Legacy/Diffuse' not found
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDBACK' has no vertex shader
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Setting to default shader.
Initializing system: SkinCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SurvivorCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unregistered survivor Bandit!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: UnlockableCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: UserProfile

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: StatDef

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: StatManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: StatSheet

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SkillCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EnemyInfoPanel

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: UILayerKey

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: NetworkSoundEventCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: BombArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: CommandArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: DoppelgangerInvasionManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EnigmaArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: FriendlyFireArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: MonsterTeamGainsItemsArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SacrificeArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SwarmsArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: TeamDeathArtifactManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: NetworkExtensions

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: AchievementManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ArtifactMask

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: LunarItemOrEquipmentCostTypeHelper

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ItemDisplayRuleSet

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: EquipmentMask

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: PreGameRuleVoteController

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ShrineCleanseBehavior

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: GameModeCatalog

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Registered gamemode BaseDefenseRun True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Registered gamemode ClassicRun True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Registered gamemode EclipseRun True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Registered gamemode WeeklyRun True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: Loadout

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: BodyLoadoutManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: ProjectileGhostReplacementManager

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: RuleBook

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SerializableLoadout

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: SteamworksLobbyDataGenerator

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: LogBookController

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing system: CharacterSpawnCard

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not load config /Config/config.cfg: Could not find file "Z:\home\steam\ror2-dedicated\Risk of Rain 2_Data\Config\config.cfg"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not load config /Config/autoexec.cfg: Could not find file "Z:\home\steam\ror2-dedicated\Risk of Rain 2_Data\Config\autoexec.cfg"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot call LocalUserManager.SetLocalUsers at this time, user login changes are not safe at this time.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading custom server configuration...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not load config /Config/server.cfg: Could not find file "Z:\home\steam\ror2-dedicated\Risk of Rain 2_Data\Config\server.cfg"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hosting server...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameNetworkManager.desiredHost={ hostType=Self listen=True maxPlayers=4 }

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING: Shader Unsupported: 'Hopoo Games/Internal/Outline Highlight' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hopoo Games/Internal/Outline Highlight' - Setting to default shader.
Active scene changed from  to splash

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loaded scene splash loadSceneMode=2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting offline scene to title

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

InitServer: GameServer_Init returned false

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

steamworksServer.IsValid=False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

002f:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Unloaded scene splash

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 42.268100 ms
Active scene changed from  to title

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loaded scene title loadSceneMode=Single

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 100025.
Total: 245.808000 ms (FindLiveObjects: 11.343600 ms CreateObjectMapping: 25.526300 ms MarkObjects: 206.139700 ms  DeleteObjects: 2.773300 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloaded scene title

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 35.020600 ms
Active scene changed from  to lobby

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loaded scene lobby loadSceneMode=Single

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 872 unused Assets to reduce memory usage. Loaded Objects now: 87014.
Total: 218.210500 ms (FindLiveObjects: 8.199700 ms CreateObjectMapping: 22.730100 ms MarkObjects: 167.629500 ms  DeleteObjects: 19.626000 ms)

Chatbox showInput:True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chatbox showInput:False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

gridColumns=8,totalElements=10,gridRows=2,maxEntryCount=16

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Press Enter to chat.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not load config /Config/server_pregame.cfg: Could not find file "Z:\home\steam\ror2-dedicated\Risk of Rain 2_Data\Config\server_pregame.cfg"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Client-Log:

Attempt to send to not connected connection {1}</color>
<color=#FF0000>Failed to send internal buffer channel:6 bytesToSend:1096</color>
<color=#FF0000>Send Error: WrongConnection channel:6 bytesToSend:1096</color>
ChannelBuffer SendBytes no space on unreliable channel 6
<color=#FFFF00>Attempt to send to not connected connection {1}</color>
<color=#FF0000>Failed to send internal buffer channel:6 bytesToSend:1096</color>
<color=#FF0000>Send Error: WrongConnection channel:6 bytesToSend:1096</color>
ChannelBuffer SendBytes no space on unreliable channel 6
<color=#FFFF00>Attempt to send to not connected connection {1}</color>
<color=#FF0000>Failed to send internal buffer channel:6 bytesToSend:1096</color>
<color=#FF0000>Send Error: WrongConnection channel:6 bytesToSend:1096</color>
ChannelBuffer SendBytes no space on unreliable channel 6
<color=#FFFF00>Attempt to send to not connected connection {1}</color>
<color=#FF0000>Failed to send internal buffer channel:6 bytesToSend:1096</color>
<color=#FF0000>Send Error: WrongConnection channel:6 bytesToSend:1096</color>
ChannelBuffer SendBytes no space on unreliable channel 6
<color=#FFFF00>Attempt to send to not connected connection {1}</color>
<color=#FF0000>Failed to send internal buffer channel:6 bytesToSend:1096</color>
<color=#FF0000>Send Error: WrongConnection channel:6 bytesToSend:1096</color>
ChannelBuffer SendBytes no space on unreliable channel 6
GameNetworkManager.desiredHost={ hostType=None }
<color=#FF0000>ClientDisconnected due to error: Timeout
Nicknakin commented 4 years ago

I don't see a rejection message in the server logs, looks like the port might not be open. You need 27015 and 27016 open I believe.

dubvulture commented 4 years ago

See #6 and tell me if it works. tl;dr use sudo docker run -p 27015:27015/udp avivace/ror2server:0.1

micahwedemeyer commented 4 years ago

👍 Can confirm that port parameter ordering made all the difference for me. I actually have some of the docker output from when the parameters were different. Running docker ps can show if you're forwarding the ports correctly. The top one shows 27015/udp while the bottom one (correct) shows 0.0.0.0:27015->27015/udp

This is an EC2 instance running on AWS.

ubuntu@ip-10-0-0-137:~$ sudo docker ps
CONTAINER ID        IMAGE                    COMMAND                  CREATED             STATUS              PORTS                  NAMES
39513f92f76a        avivace/ror2server:0.1   "/bin/sh -c ${STEAMA…"   8 minutes ago       Up 7 minutes        27015/tcp, 27015/udp   charming_ardinghelli
ubuntu@ip-10-0-0-137:~$ sudo docker kill 39513f92f76a
39513f92f76a
ubuntu@ip-10-0-0-137:~$ sudo docker ps
CONTAINER ID        IMAGE                    COMMAND                  CREATED             STATUS              PORTS                                 NAMES
08b1f7711309        avivace/ror2server:0.1   "/bin/sh -c ${STEAMA…"   2 minutes ago       Up About a minute   27015/tcp, 0.0.0.0:27015->27015/udp   crazy_ellis
ubuntu@ip-10-0-0-137:~$ 
fnicolini commented 4 years ago

I'm 100% sure that the old command in the README was working a couple of months ago. Something must have changed in the way docker is interpreting the syntax of docker run. Anyway the solution proposed by @dubvulture has fixed the problem for me as well.

For reference: https://stackoverflow.com/a/60896628