avivace / ror2-server

Host your own Risk of Rain 2 dedicated server. No technical skills required. Runs everywhere.
https://hub.docker.com/r/avivace/ror2server
GNU General Public License v3.0
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Cannot dedicate server #54

Closed wray-lee closed 1 month ago

wray-lee commented 3 months ago

Client log

CRC Remote Dump VoidRaidGauntletEntranceController : 0
CRC Remote Dump VoidRaidGauntletController : 0
<color=#FFFF00>EffectManager: Killing all pools</color>
NullReferenceException: Object reference not set to an instance of an object
<color=#FF0000>For iteration 0, out of 1</color>
Adding local player controller 0 on connection hostId: 0 connectionId: 1 isReady: False channel count: 8
<color=#FF0000>A connection has already been set as ready. There can only be one.</color>
<color=#FF0000>For iteration 0, out of 1</color>
Adding local player controller 0 on connection hostId: 0 connectionId: 1 isReady: False channel count: 8
<color=#FFFF00>Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak</color>
Received kick message. Reason=RoR2.Networking.NetworkManagerSystem+SimpleLocalizedKickReason
NetworkManagerSystem.desiredHost={ hostType=None }
<color=#FF0000>Origin clientchange</color>
<color=#FFFF00>Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)</color>
<color=#FFFF00>Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)</color>
<color=#FFFF00>EffectManager: Killing all pools</color>
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on SettingsPanelTitle(Clone)</color>
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on FooterContainer</color>
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on FooterContainer</color>
NullReferenceException: Object reference not set to an instance of an object
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on TitleMenu</color>
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on MultiplayerMenu2</color>
<color=#FFFF00>InputSourceFilter.Refresh: Null eventSystem on MultiplayerMenu2</color>
BaseMainMenuScreen: OnEnter()
Steamworks lobby creation succeeded. Lobby id = 109775242065776307

Server log

Log: connection {1} has been disconnected by timeout; address {::ffff:172.19.0.1:43941} time {284834}, last rec time {282415} rtt {176} timeout {2000}
Attempt to send to not connected connection {1}
(Filename:  Line: 376)

Failed to send internal buffer channel:6 bytesToSend:8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Send Error: WrongConnection channel:6 bytesToSend:8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Empty player list given to NetworkServer.Destroy(), nothing to do.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ServerDisconnected due to error: Timeout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Rejecting connection from [hostId: 0 connectionId: 1 isReady: False channel count: 8]: Malformed auth data.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Kicking client on connection 1: Reason RoR2.Networking.NetworkManagerSystem+SimpleLocalizedKickReason
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

IndexOutOfRangeException: ReadString() too long: 63743
  at UnityEngine.Networking.NetworkReader.ReadString () [0x00028] in <d8180469ea614d14a05a7d51720f1d09>:0
  at Unity.GeneratedNetworkCode._ReadCSteamID_None (UnityEngine.Networking.NetworkReader reader) [0x0000a] in <5adefed059a34b748e4df83a2783f192>:0
  at Unity.GeneratedNetworkCode._ReadUserID_None (UnityEngine.Networking.NetworkReader reader) [0x0000a] in <5adefed059a34b748e4df83a2783f192>:0
  at RoR2.Networking.NetworkManagerSystem+AddPlayerMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) [0x00000] in <5adefed059a34b748e4df83a2783f192>:0
  at UnityEngine.Networking.NetworkReader.ReadMessage[TMsg] () [0x00005] in <d8180469ea614d14a05a7d51720f1d09>:0
  at RoR2.Networking.NetworkManagerSystem.OnServerAddPlayerInternal (UnityEngine.Networking.NetworkConnection conn, System.Int16 playerControllerId, UnityEngine.Networking.NetworkReader extraMessageReader) [0x000bf] in <5adefed059a34b748e4df83a2783f192>:0
  at RoR2.Networking.NetworkManagerSystem.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, System.Int16 playerControllerId, UnityEngine.Networking.NetworkReader extraMessageReader) [0x00000] in <5adefed059a34b748e4df83a2783f192>:0
  at UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00038] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) [0x0012d] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) [0x00007] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) [0x00000] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServer.OnData (UnityEngine.Networking.NetworkConnection conn, System.Int32 receivedSize, System.Int32 channelId) [0x0000c] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnData (UnityEngine.Networking.NetworkConnection conn, System.Int32 receivedSize, System.Int32 channelId) [0x00000] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServerSimple.HandleData (System.Int32 connectionId, System.Int32 channelId, System.Int32 receivedSize, System.Byte error) [0x00049] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServerSimple.Update () [0x00118] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkServer.Update () [0x0000b] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <d8180469ea614d14a05a7d51720f1d09>:0
  at UnityEngine.Networking.NetworkCallbacks.LateUpdate () [0x00000] in <d8180469ea614d14a05a7d51720f1d09>:0

(Filename: <d8180469ea614d14a05a7d51720f1d09> Line: 0)

Log: connection {1} has been disconnected by timeout; address {::ffff:172.19.0.1:55900} time {410528}, last rec time {408226} rtt {176} timeout {2000}
Empty player list given to NetworkServer.Destroy(), nothing to do.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ServerDisconnected due to error: Timeout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
dubvulture commented 2 months ago

Risk of Rain 2 Dedicated Server (SteamDB)

Last Record Update | 23 July 2024 – 22:55:33 UTC

I guess they forgot to update the server after the latest DLC :)