testing needed with force values on iPad - oddly enough the fairphone 3 reports working "force" values as well, but they are unusably low. maybe this is standard? in that case I can multiply and implement.
//TODO: add support for 3D touch of apple and other devices (oddly enough, the fairphone 3 seems to support this) /*if(typeof event.originalEvent.touches[0].force!=="undefined" && force > 0){ this.pen_pressure=true;//this works, but at least on fairphone, the values are too low. testing needed on iOS devices. }*/
testing needed with force values on iPad - oddly enough the fairphone 3 reports working "force" values as well, but they are unusably low. maybe this is standard? in that case I can multiply and implement.
//TODO: add support for 3D touch of apple and other devices (oddly enough, the fairphone 3 seems to support this) /*if(typeof event.originalEvent.touches[0].force!=="undefined" && force > 0){ this.pen_pressure=true;//this works, but at least on fairphone, the values are too low. testing needed on iOS devices. }*/