Feature Request: Init effect to grant adv/dis to ability checks similarly to -sadv and -sdis.
Who would use it? Anyone interacting with a properly automated Rage, Giant's Might, Enhance, Hex, Enlarge, the Poisoned condition, the Frightened condition and likely a bunch more things I can't remember.
What part of the bot? Initiative.
How would it work? Init effects can already parse -sadv/sdis str/dex/con/int/wis/cha/all which is a really nice format for users, copy it for checks like -cadv/cdis str/dex/con/int/wis/cha/all. Don't know too much about internal but hopefully not too horrible to implement eventually.
Why should this be added? It affects the core feature of all Barbarians and Rune Knights, not to mention the Poisoned condition can be quite frequent in games. Even in initiative, ability checks can matter, grappling and shoving immediately comes to mind. The initiative roll itself is an ability check which could be affected in case of dynamic initiative.
Feature Request: Init effect to grant adv/dis to ability checks similarly to
-sadv
and-sdis
. Who would use it? Anyone interacting with a properly automated Rage, Giant's Might, Enhance, Hex, Enlarge, the Poisoned condition, the Frightened condition and likely a bunch more things I can't remember. What part of the bot? Initiative. How would it work? Init effects can already parse-sadv/sdis str/dex/con/int/wis/cha/all
which is a really nice format for users, copy it for checks like-cadv/cdis str/dex/con/int/wis/cha/all
. Don't know too much about internal but hopefully not too horrible to implement eventually. Why should this be added? It affects the core feature of all Barbarians and Rune Knights, not to mention the Poisoned condition can be quite frequent in games. Even in initiative, ability checks can matter, grappling and shoving immediately comes to mind. The initiative roll itself is an ability check which could be affected in case of dynamic initiative.