The HexToStr() method currently hangs, so methods that use it do as well. Adding to it a call to another method (any) seems to make it work. It seems to be a bug in fastspin, but this has yet to be proven.
A temporary workaround has been added: the first statement of the HexToStr method now calls an empty method aptly called NoOp(), which simply returns nothing.
The
HexToStr()
method currently hangs, so methods that use it do as well. Adding to it a call to another method (any) seems to make it work. It seems to be a bug in fastspin, but this has yet to be proven. A temporary workaround has been added: the first statement of the HexToStr method now calls an empty method aptly calledNoOp()
, which simply returns nothing.