Possible errors should be clearly defined and should get reported to the user interface or calling code.
We need a large amount of error checking and reporting, especially in the RPC and Player code. That code can be quirky and hard to diagnose unless you know the tricks that I do. All of this should be documented for other people running Acoustics.
Possible errors should be clearly defined and should get reported to the user interface or calling code.
We need a large amount of error checking and reporting, especially in the RPC and Player code. That code can be quirky and hard to diagnose unless you know the tricks that I do. All of this should be documented for other people running Acoustics.