Closed grigosback closed 2 years ago
I restored you configuration and test it: works fine. Your path is clear but since I can't reproduce the problem I can' fix it. Maybe it's a matter of your graphic card drivers (tested on GTX1060) or Windows 11 (the screen grabber was designed for DX11, the compatibility should be sustained, I can't guarantee it for MS).
I restored you configuration and test it: works fine. Your path is clear but since I can't reproduce the problem I can' fix it. Maybe it's a matter of your graphic card drivers (tested on GTX1060) or Windows 11 (the screen grabber was designed for DX11, the compatibility should be sustained, I can't guarantee it for MS).
In my case I'm using a RTX2060 connected to an Alienware 17 R3 laptop using an Alienware Graphics Amplifier, so maybe the problem is with my particular setup. What's strange to me is that using the Hyperion Screen Capture software and sending the image to the HyperHDR server with Flatbuffers works, but I think this is more CPU consuming, that's why I wanted to make the native screen capture works. By the way, I have the same problem using v17 and Hyperion.
Seems like a fight for graphic resources and our surface texture is lost/updated while we process it. Hyperion Screen Capture is using different approach but I wanted to avoid full frame scaling: currently we process every n-th pixel to reduce a frame which should be faster.
Other thing: If I setup to use capture the laptop integrated monitor (that is connected to the internal GPU) instead of the external monitor (connected to the RTX2060) works fine
And finally, the image glitches only when it is static, if something is moving it works fine
Is it possible to change this priority? Edit: nevermind, done it but it didn't solve the problem
2022-05-18T16:42:00.536Z [DX11_SYSTEM:\\.\DISPLAY4|N] Device initialized
2022-05-18T16:42:00.536Z [DX11_SYSTEM:\\.\DISPLAY4|N] Started
2022-05-18T16:42:00.582Z [MUXER0] Priority 200 is now active
2022-05-18T16:42:00.582Z [MUXER0] Set visible priority to 200
2022-05-18T16:42:00.583Z [IMAGETOLED0] Total index number is: 29329 (memory: 29329). User sparse processing is: disabled, image size: 573 x 240, area number: 110
2022-05-18T16:42:00.583Z [HYPERHDR0] New priority[200], previous [255]```
And finally, the image glitches only when it is static, if something is moving it works fine
OK, I know what's probably happening.
The problem should be fixed now. You can find the installer in the latest github action after the build is finished (currently: https://github.com/awawa-dev/HyperHDR/actions/runs/2393373150 ) Let me know if it solved your problem. You need to check that option:
It worked! Thank you so much!
Bug report, debug log and your config file (FULL LOGS ARE MANDATORY)
Debug log Config file
Steps to reproduce
What is expected?
It should show the current screen image without gif
What is actually happening?
The image looks distorted or glitchy like in the attached picture. This also affects to the LEDs ilumination.
System