When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.
A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?
When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.
A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?