Open BigPhilCombo opened 11 years ago
But this is Flash ... ? GotoAndStop ? :) mmm
That's probably because of a required 1 frame delay for texture invalidation. I have some other updates to make to it when I'll have the time. I'll look at this while at it.
Ops, i'm sorry, this is Away3D !
These two items should be consistent - because right now to advance to the next frame in an animation you need to do t his
spriteSheet.gotoAndStop( spriteSheet.currentFrameNumber + 2 ) when it should be spriteSheet.gotoAndStop( spriteSheet.currentFrameNumber + 1 )